Transitive dependencies
Transitive dependencies look to me a lot like multiple inheritance, and with the same pitfalls.
(In case you’re wondering why suddenly three posts - I came back from a Scala conference and started blabbering during dinner with Bill Venners and Jon Pretty about what I consider the biggest issue with codebases I currently work with)
C++ gave us multiple inheritance, and we saw that it was bad, especially coupled with the deep inheritance hierarchies that were considered proper OO back in the times. Even though conceptually multiple inheritance was thought to be advantageous, the practical problems overwhelmed these and best practices moved to single inheritance and flat class hierarchies. Only recently, a way around the problem in the form of traits seems to have solved the diamond problem part of multiple inheritance, basically by strictly only inheriting behavior, not state.
Java gave us .jar files as a very simple way to “inherit” code. Then Maven came by and made it trivial to add more of these .jar files to a project, simply by adding their name in a configuration file. Suddenly, problems could be solved by just adding dependencies instead of writing code, and thus the default way to write new functionality almost has become to Google for a library, add it to the build configuration, and wrap it in some code.
For any non-trivial system, people add logging, date/time libraries, then libraries to do telemetry/statistics, network servers and clients, talking to service registries, circuit breakers, etcetera. What people call “microservices” often consists of 10 lines of code, 20 lines of boilerplate and wiring, and hundreds of supporting libraries in a huge hierarchy that looks suspiciously like multiple inheritance hierarchy, but then much bigger than even the heavyweight “OO” methods of the early ’90s managed to produce.
New efforts start small, people mix in more libraries, new services are created, the list of libraries gets duplicated, people get annoyed, and thus a “common” library gets born. The common library is often just a list of libraries and not code, but of course that quickly changes and it morphs into a collection of random code snippets and a huge list of jars (either directly or, through transitive dependencies, indirectly).
This is all convenient, of course. A new service is made by starting an empty project, the common library is added, and everything is there to start a spanking new service.
Until a bug is found in one of the support libraries. Or you want to move from Scala 2.10 to 2.12, or JDK 1.6 to 1.7, or change logging. Suddenly, the whole thing turns out to be one big hairball of dependencies, stuff cannot be upgraded all at once and slow upgrades require teams to keep multiple forks, etcetera.
I don’t know what the solution is. I do know that I have seen this occur multiple times and it hurts. A part of the solution is to stop grabbing a library for every simple problem - unclever and hardcoded are examples of small, very opiniated and focused libraries that probably took less time to develop than reading up and learning about their “big library” counterparts would take. They are focused and thus more stable; they are opiniated so won’t suffer from bloat. Moreover, they don’t introduce new dependencies.
So, I set myself a challenge. Recognizing the causes as being similar to what caused us to toss deep and multiple inheritance out of the window should help in finding the solution - flat, single inheritance, and what would be the equivalent of traits when you talk about jar files?
In any case, software that is 90% support and support and 10% functionality - I am not so sure that that is the solution we want.